Is there a switch I’m missing? Arnold standard shader doesn’t have a double-sided switch, and the mesh properties are double-sided by default in Maya. At this point I really would like to have the exporter create the extra faces when I ask for them. I’ve tried a number of approaches and cannot get double sided shading in AR QuickLook. Substance 2.2.1 includes the newest Substance Engine 8.3. Why?!? Because Apple’s iOS AR Quick Look will not respect the DoubleSided flag in a USDZ file! Not your fault, of course! Maya Help Maya 2022.3 Update Release Notes Autodesk Help Home English (US) What's New in Maya 2022 Maya 2022 Release Notes Maya 2022.5 Update Release Notes Maya 2022.4 Update Release Notes Maya 2022.3 Update Release Notes Maya 2022.2 Update Release Notes Maya 2022. 2022.3 Scripting API UnityEngine UnityEditor Unity Other Welcome to the Unity Scripting Reference. Maya 2022.3 provides Substance 2.2.1 that includes a new Substance Engine, Arnold support and an improved user interface. Nice!īut: sometimes I actually want the duplicated faces, as promised in the docs. Some of them do not list an option to update to Maya 2022.3 devkit.1 Update Release Notes. OK, cool! It doesn’t even duplicate & reverse the faces as claimed in the docs, so the filesize doesn’t grow. If I try again, and I select the Babylon material your exporter creates, and uncheck “Backface Culling”, the exported GLB model displays shading on the front of faces and the back. We are currently working to add Nuke 13.2. With default GLB export settings, it displays in Babylon sandbox and elsewhere as you’d expect: front faces are visible, but the backside of those faces renders nothing. The farm supports Maya 2022.3 with Arnold, Houdini 19 with Arnold and Blender 3.2.2. I’m exporting a thin, single-sided object (flower petals ). Maya 2022.3, Arnold standard shader as recommended. Is this a bug? Double-sided export doesn’t duplicate faces, as claimed in docs.
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